Ahh, the jilted lover of the computing world. The buzz word that was on every journalist’s lips. Was virtual reality just another gimmick? Or was it misrepresented? Ahead of its time? It’s difficult to say for sure, as sales have been reasonable, with both Oculus and HTC profiting from the VR experience, but little has come out of 2017 with regard to the new way of consuming media.
There have been price drops, for sure, with both platforms being reduced by about $300–$400. And there’s plenty of content, too, from an army of indie developers, and other games being made VR-compatible (there are 266 games and experiences currently listed in Steam’s Virtual Reality category).
But the headsets still have problems. The 2,160 x 1,200 (1,080 x 1,200 per eye) resolution,…