If you had lived in New York City three decades ago and spent some time in Central Park, you might have chanced upon a slender, bookish-looking man named Naoto Ohshima. And if you had perchance run into him, you’d have influenced the course of video-game history.
It was 1990. Ohshima, an artist for Sega, had flown to New York with his sketchbook. Inside were several prototypes for a character that his employer planned to build a video game around. One afternoon, Ohshima wandered into the park where he randomly approached passersby and, while displaying three characters he’d drawn—a dog, a hedgehog and a man with a mustache—asked them which one they liked best.
Hands down, it was the hedgehog.
“People pointed to it and liked it,” Ohshima recalled at last…
