Dorfromantik is an indie video game from Germany. (The name translates to “Village Romanticization.”) The player is fed a randomly generated pile of hexagon tiles, each representing a different physical feature: a town, a forest, a field, a river, a railroad. The challenge is to place them, one by one, onto the playing field, lining up matching features so that a handful of trees becomes a forest, a couple of houses become a village, and so on. Gradually, the player builds a fiefdom.
You start with a limited number of tiles, earning more of them—and increasing your score—by carefully completing challenges to create lengthy rivers and large, connected tracts of forests and towns. Over time, the randomness of the tiles you receive makes it increasingly hard to place them in…