It’s normal to begin discussions about particularly interesting, beautiful, or profound video games by noting with surprise that such games even exist. They do. There are more games like these than one might suppose, such as Dear Esther, which has the player simply wander around an island and listen to fragments of a letter, and That Dragon Cancer, an autobiographical game about the loss of a child. However, it would be just as well to begin discussing David OReilly’s new game, Everything, by referring to a different canon – that of Borges, Camus, and Voltaire. Like these writers, OReilly and his team have created a work of art that’s structured around a philosophical idea. The difference is that Everything allows its player to encounter this idea through experience rather than…
