Anna Sweet started in the game industry at Microsoft, designing user-research and testing tools for Microsoft Games Studio titles before spending six years working on Steam at Valve. As Oculus head of developer strategy, she now looks after thirdparty studios working with Rift.
Given the requirements of VR, how do you approach working with studios?
We’re not very prescriptive. We generally think these developers are amazing and way smarter than us. They come to us with an idea, and we’re like, ‘OK, let’s enable you with hardware.’ We have a really great team of engineers who can help them solve their problems with performance issues. We’re happy to help them at any point that they need, but we generally let them do their awesome, amazing, creative, inventive things, and then…
