W ar, as they say, is all hell, and there were few more hellish conflicts than World War I. Just saying the three words conjures up images of muddy, diseased trenches, battles of attrition fought over a mere few yards of blasted landscape, and the massive loss of life in battles such as The Somme.
So, how do you make a game of that?
It’s a question that’s plagued wargamers for years – both video and tabletop, and more than a few efforts have been made. And, having now played in Battlefield 1’s limited – and sadly now closed – open beta, it seems DICE is taking a similar tack to many of the games that have come before it, in not focusing on those dreadful trench battles, but looking…