“IN CREATING THIS IMAGE I WANTED TO CAUSE FEELINGS OF HOME COMFORT, NOSTALGIA AND DAYS GONE BY. THERE WAS BRIGHT LIFE, BUT IT IS IN THE PAST” SOFTWARE
Unreal Engine 4, Blender, Substance Painter, ZBrush, Marvelous Designer
Environment and level artist Mikhail Beresten spent four months experimenting with master materials, physically based rendering, lighting and other details for this photorealistic apartment. Currently studying at university in Khabarovsk, Russia, Beresten’s aim is to create his own game titled Relieve, and this environment is a small part of that. “In creating this image I wanted to cause feelings of home comfort, nostalgia and days gone by. There was bright life, but it is in the past,” he reveals.
Beresten recounts his pipeline by dividing his assets into four groups: furniture, cloth, modules…