Designers: Russ Law, Tim Sharville, Paul Sharville | Publisher: Gunpowder Studios
What should you stock up on before heading into a dungeon? Experienced gamers might cite staples such as bags of ball bearings and a 10-foot pole, but Book of Dungeon begs to differ. Part puzzle book, part fantasy adventure, it’ll open its doors to anyone with a pencil, a pair of dice and some courage (and you don’t even really need the dice, as flipping the pages handles that function).
Based on Bag of Dungeon (where tiles are pulled from a bag), this clever spinoff proves that a compelling dungeon crawl doesn’t need minis, maps or hours of set-up. At its core, it’s a draw-and-play adventure book – equal parts choose-your-ownadventure and tactical skirmish, with quick monster confrontations, traps…
