Sponsored by
Daniel David Merticariu
LOCATION: Romania MEDIA: ZBrush, Maya, Marmoset Toolbag, Substance 3D Painter, XGen, Arnold, Unreal Engine WEB: www.artstation.com/doide
Daniel is a 3D character artist with 11 years of experience. He likes to infuse his work with things that were brought to life in different mediums, and hopes for a future in which game art has a place in contemporary art museums.
Roumen Filipov
LOCATION: Sweden MEDIA: Maya, 3ds Max, Blender, ZBrush, Substance Painter, Photoshop, Unreal Engine, Unity, Marmoset Toolbag, After Effects WEB: https://roumenfilipov.artstation.com
Roumen is a 3D artist who works across archviz, animation and games. He combines advanced texturing and rendering with hand-crafted models to create stylised and dramatic characters.
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