DP: “Fantastic Beasts” had all kinds of VFX, FX, sim, explosions, creatures, characters and tricky CGI stuff that is possible: How do you keep track of that huge amount of assets?
Arnaud Brisebois (VFX Supervisor): We use Shotgun. In a nutshell, SG is an internal publish and review software where every single task, time log, shot or asset version and published file – in fact everything in the company – is filed and tracked either at company or show level.
Every single artist version, be it modeling, rigging, textures, shading, CFX, FX, matchmove, layout, animation, lighting or comp, is posted on SG, where show or specialty supervisors review them, enter written feedback for artists and track task progress status. At Rodeo FX, all activity is filed and tracked through SG…