IT’S INPUT AND OUTPUT AGNOSTIC
We’ve built a whole new file format tailored to animation assets. We will also open up Studio so that you can use any hardware input device to create assets, not Rokoko solutions. There are built-in, real-time native plugins for all major 3D tools too, so you can stream your data directly onto custom characters in Unreal, Unity, Maya, MotionBuilder, Blender, Houdini, Cinema 4D, iClone, or Cartoon Animator.
ADVANCED ANIMATION TOOLS
We’ll be adding a bunch of animation tools that have previously been exclusive to the bigger, more expensive engines. There’ll be a retargeting tool, an animation graph editor, an IK solver and much more. This means that you can not only edit and adjust your recordings in Studio, but also create keyframe animations from scratch.…
