Maya is one of the most widely used tools across the VFX and games industries and with a wide-reaching range of practical applications, too. You could just model with it, but there’s so much more you could do with just the standalone tool. “I use Maya every day at work,“ says character artist Anneli Larsson. “Right now it’s the 3D package that suits me best since it allows me to use many different disciplines within a single package. For character work I use Maya for things like modelling, shading, blendshapes, rendering and, of course, hair.“ Other features range from effects and motion graphics, to simulations and animations.
Add in scripts such as froRetopo for retopology, which creates geometry over a high-poly mesh with just the one tool, and plugins like…
