Smartphones are one of the defining technologies of our lifetimes: an innovation that didn’t disrupt the status quo so much as redefine it. Their influence on the game industry has been seismic, too. Not just through sheer ubiquity, though that is clearly a factor. Rather, it is in the way they have democratised game development and publishing. In the old days – you know, 20 years ago – you couldn’t make a game for commercial sale without a development licence from a platform holder. And good luck getting it out there without a publisher. The App Store, and later Google Play, changed all that, and the industry had little choice but to follow suit.
In just a decade, smartphones have redefined the game industry, yet they have also given it…
