Videogames are built, fundamentally, to entertain. But anyone who wants to have a lasting impact is in the business of making memories. Developers are becoming master engineers of each part of the cycle of nostalgia, and much of what fills this month’s Edge concerns it: the creating, fading, and resurfacing of memory.
Labo, Nintendo’s hot new Switch peripheral fashioned from cardboard and string, is part time machine, the sensation of the material in your hand recalling childhood days spent piloting DIY spaceships. And, judging by the highly selective press events, Nintendo hopes Labo will be a parent-child bonding exercise, helping to make a few memories of its own.
Elsewhere, the theme continues. God Of War recontextualises the brutish Kratos in a father-son tale that knows when to bring up the…
