With films such as The Jungle Book, Alien: Covenant and Blade Runner 2049, MPC has established itself as one of the leading studios for delivering photoreal characters. Helping the studio achieve that status is a specialised group inside MPC called The Character Lab that’s behind so many of those photoreal assets.
3D World asked several members of The Character Lab for their expert takes on modelling, rigging, grooming and lookdev from specific assets made for those recent films. Here they talk about the tools and techniques behind their work, and provide their practical tips for delivering the most photoreal creatures and characters possible.
RE-IMAGINING AN ICONIC SPECIES
MPC senior modeller Damien Guimoneau was responsible for the high-resolution sculpt of the terrifying CG Xenomorph that appeared in Ridley Scott’s Alien: Covenant.…
