ARTIST
SOFTWARE
Maya, ZBrush, Mari, XGen, Arnold, Substance Painter, Photoshop
This incredibly life-like image of Walter White took character and creature artist Abdelrahman Kubisi six weeks to complete, working in his spare time around his fulltime job at MPC. Discussing his technical approach Abdelrahman says: “I used the new Arnold 5 shader for the skin, and used Texturing.xyz maps for displacement detailing and colour textures.”
He continues: “I always start by collecting reference, it's the most important part in the job for me, then I start the digital sculpting inside ZBrush. I texture inside Mari, building layer upon layer to make the skin look real.”
When asked what inspires him to create, Abdelrahman says: “Mimicking nature, which in my opinion is very difficult, and trying to make things that look hyper-realistic.…
