+ Our position , rotation and scale values consist of three numbers, representing (in order) X, Y and Z. A-Frame, like three.js upon which it is based, uses a ‘right-handed’ coordinate system. This means that X increases to the right, Y increases upwards, and Z increases coming out from the screen.
Right-handed refers to the ‘right hand rule’ whereby, if your thumb represents X, your forefinger represents Y and your middle finger represents Z, then the axes increase in the direction that your fingers point, when you hold your hand up as shown in the image below.
If you do not define your own camera element, A-Frame will define one for you by default and position it at 0, 0, 0 . Therefore, to place an object so that it…