Some of strategy gaming’s most influential titles were developed for consoles, but by 2000 the genre had been synonymous with PC for a decade. The launch of the PlayStation 2 saw more and more people drift away from their PCs, prompting Microsoft to make the Xbox, which appeared the following year. It might have looked like a PC, but when it came to traditional strategy games, it was just as hostile an environment as any other console. The audience was shrinking, publishers were becoming increasingly risk-averse, and players were coalescing around stalwart franchises.
Out of this came oddities, hybrids, spin-offs, and more experiments with 3D maps and cameras, like Massive Entertainment’s real-time tactics game, Ground Control. Similar to Relic’s Homeworld, it gave you free rein of the camera, letting you…
