SOFTWARE
ZBrush, Maya, Substance Painter, Arnold, Nuke
Character artist J Hill was inspired by dark fantasy to create this fearsome orc. “The initial idea was a mash-up of The Lord Of The Rings and Warcraft cinematics, two things I’m a big fan of,” he explains. “This project was an excuse to delve into that world, study the costuming and materials used in the films, and just have fun making an orc.”
“The main workflow was creating a high-poly model in ZBrush,” Hill explains, “which included HD Geometry for sculpting skin details, generating meshes with ZRemesher, UV mapping them, then baking maps and texturing in Substance Painter to render in Arnold.” New additions to Hill’s workflow included using the UDIM workflow in Substance Painter and compositing in Nuke.
One of the…
