At first glance, you’d be forgiven for thinking Peer Sylvester’s Brian Boru is another new take on his 2007 debut King of Siam, which was recently re-reskinned as The King Is Dead Second Edition. After all, both titles involve a historical map-based board (Siam/medieval Britain and Ireland circa 1000 CE, respectively), area majority, wooden discs and card-driven actions. However, Brian Boru does something very different with its card element – though no less innovative than the King games’ tense, hand-burning system. It just involves one potential mechanical hurdle: trick-taking.
For some (this reviewer not included, for the record), trick-taking can be an instant turn-off: a dusty, hoary mechanism that should have been retired from the game-design arena years ago. Pick a suit; all play a card; the highest number wins.…