Can you tell us about SuperAlloy?
Action design is all in the process. In film, you can create great action or comedy, but someone else down the assembly line can then destroy it – a bland camera angle, a bad edit, a misplaced sound effect. So we not only create the action for the director’s vision, but we develop a process with the team to ensure the action vision survives through to the end.
What elements are essential to a great video game action sequence?
We can create great moves, cool choreography, insane weapons and huge production design, but if story isn’t driving the action scene at every moment, then it’s just movement for movement’s sake. If story drives the scene, like a Zatoichi fight or Sergio Leone gun battle,…