Positioning is everything in this clever blend of roguelike and puzzler, where you play as a helmet with a spiky shotgun attached. Every time you move from one tile to another, you twist your log-like body, either rolling across the ground horizontally, standing on end, or falling down. The exact nature of the move matters hugely, as you’ll either deal damage, or leave yourself open to attack, depending on your position and facing. If you fall onto an enemy, or it makes contact with your spiky end, said enemy will perish. You also have a few shells, for a ranged attack. But when you’re tipped over onto the ground, you’re vulnerable to enemies. So you’ll need to roll away, or stand upright as soon as you’re able.
If there’s a…