Apart from merely achieving the likeness, I wanted to portray Dana Scully’s personality in my artwork ARTIST Jeen Lih Lun
SOFTWARE ZBrush, Photoshop, After Effects, V-Ray
“I had been working on this piece on and off for a few months in my spare time,” begins Cambridge-based artist Jeen Lih Lun. “I spent roughly three weeks sculpting in ZBrush to achieve the likeness and created the low poly model with UVs, two weeks setting up Maya skin shaders, creating the eyes, lashes, brows and textures, a week to create the hair using Maya nHair, and another week or so for clothing, peach fuzz creation and rendering.”
Jeen is a character artist, who loves to capture the essence of the character’s disposition in her accurate renders. “Apart from merely achieving the likeness,…
