SOFTWARE
ZBrush, Marvelous Designer, xNormal, TopoGun, Substance Painter, Maya, Arnold, Photoshop
This explorer took freelance 3D character artist Claudiu Tanasie around three months to create. “While the actual character was compelling because of its complexity, I would say the final renders were the most enjoyable,” he explains. “Finding a good composition, lighting setup and getting the materials to read properly are things I am not usually involved with, so it was fresh and exciting.” This work was produced for the Frostpunk trailer, a game from 11 bit studios.
The high-poly modelling stage was a mixture of polygon modelling in Maya, sculpting in ZBrush, and cloth simulation in Marvelous Designer. “The hard-surface objects were done in Maya,” he explains. “The clothes were initially simulated in Marvelous Designer and later tweaked and detailed in ZBrush, while…
